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Old Jul 12, 2008, 08:50 AM // 08:50   #1
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Default Using Ursan in a tactical way?

I know this might get closed but we have so many ursan threads, I wasn't sure what to post it in.

Quote:
Originally Posted by Recent Dev Update
One of the goals is to balance Ursan such that players can still use it as long as they do so in a tactical way.
What do you think this means anyway? personally I hope it stops people rushing in like mad (as in rushing in = death like it would with most professions....except perhaps ele terra tanks >_> )

I am quite interested to see what they mean by using it in a tactical way at least.
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Old Jul 12, 2008, 08:58 AM // 08:58   #2
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As in, we'll no longer have groups of 6 co-operative bears with a 2 monk healing backline;
Instead, we'll have a group of 2 bears, accompanied by 2 ravens, 2 friendly wolves, and a 2 monk healing back line.
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Old Jul 12, 2008, 08:59 AM // 08:59   #3
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Quote:
Originally Posted by Stuart444
I know this might get closed but we have so many ursan threads, I wasn't sure what to post it in.



What do you think this means anyway? personally I hope it stops people rushing in like mad (as in rushing in = death like it would with most professions....except perhaps ele terra tanks >_> )

I am quite interested to see what they mean by using it in a tactical way at least.
Time limit maybe?
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Old Jul 12, 2008, 09:05 AM // 09:05   #4
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I really hope they will buff the other blessings, BUT there will always be one stronger then the other.
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Old Jul 12, 2008, 09:09 AM // 09:09   #5
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Quote:
Originally Posted by Alexandra-Sweet
I really hope they will buff the other blessings, BUT there will always be one stronger then the other.
if they buffed the other blessings, people might look for them more

Personally it would be nice if they 1) buffed the other blessings and 2) put a time limit on ursan because then people rushing to fight would be useless since its based on time limit, not on energy <_< and unlike the Avatar forms, there is nothing to keep it up indeffinitely
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Old Jul 12, 2008, 09:12 AM // 09:12   #6
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This sounds good.

Hopefully it'll be something along the lines of: "Smart usage of this skill equals strong usage of this skill."
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Old Jul 12, 2008, 09:18 AM // 09:18   #7
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Quote:
Originally Posted by Pumpkin man
Time limit maybe?
That's the first thing I thought of also. Something like 10ish secs only.

But the problem is that a change like that doesn't make it more tactical per se - it mostly just kills it for non-frontline characters.
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Old Jul 12, 2008, 09:24 AM // 09:24   #8
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Quote:
Originally Posted by Stuart444
I know this might get closed but we have so many ursan threads, I wasn't sure what to post it in.



What do you think this means anyway? personally I hope it stops people rushing in like mad (as in rushing in = death like it would with most professions....except perhaps ele terra tanks >_> )

I am quite interested to see what they mean by using it in a tactical way at least.
i dont care cause i have given up on pve, but your avatar is a living god. :P
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Old Jul 12, 2008, 09:24 AM // 09:24   #9
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^
^
Agreed. I just don't understand how they're going to make it less of a "Smash-your-head-on-your-keyboard-fet" and a "Make good use of it" kind of skill.

OT: And Gsb, Ian Watkins is a living god for me, David Tenant (or whoever plays Doctor Who) is BAED!
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Old Jul 12, 2008, 09:27 AM // 09:27   #10
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Quote:
Originally Posted by Tyla
^
^
Agreed. I just don't understand how they're going to make it less of a "Smash-your-head-on-your-keyboard-fet" and a "Make good use of it" kind of skill.

OT: And Gsb, Ian Watkins is a living god for me, David Tenant (or whoever plays Doctor Who) is BAED!
well we can't exactly accuse them of not trying at least >_>

(David Tenant FTW >_> )
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Old Jul 12, 2008, 10:25 AM // 10:25   #11
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lol this topic made me laugh, use ursan in tactical way wtf
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Old Jul 12, 2008, 10:26 AM // 10:26   #12
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1) Make Ursan (and maybe the others with some buffs) blessing take up 6 slots (or however many bear skills there are) instead of 1.

2) Remove armor bonus and instead set user's armor rating to a flat rate of 100(or some number) at r10.

3) Make the attack skill do slashing damage instead of armor ignoring damage.

4) Reduce or remove HP bonus.

5) Ursan Roar either causes weakness or damage bonus. Not both.

6) Ursan Roar becomes a party wide enchantment like OoP. Ursans do not receive benefits of enchantments or some penalty is incurred while enchanted (such as Ursan Strike costs 5 energy to use or something)

7) People under blessings can no longer hear shouts, chants and echoes.

A combination of a few nerfs on this list should do it. The reason ursan is so powerful is because its very hard to shut down, can deal a lot of damage and can also survive under ridiculous amounts of damage. Picking a few (but not all since that would make Ursan pretty useless) of these depending on which aspect you wanted to nerf would balance things out.

Either cut its survival power or cut the damage potential.

Also another way to increase its tactical use would be to give every mob in the game a monk with spirit bond. That would definitely separate out the newb Ursans from the ones that know how to watch for protted targets and switch. <_<
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Old Jul 12, 2008, 10:52 AM // 10:52   #13
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Hm...

For example, one knocks down, and the other deals damage to the knocked down people.

And there are also many other options, like require it to be used along with with the other two blessings.
Ursan knocks down, and add weakness, Raven blinds the weakened, Wolven cripples the knocked down, Ursan deals damage to the blinded, Raven deals damage to the crippled, Wolven deals damage to the weakened, and so on.
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Old Jul 12, 2008, 10:54 AM // 10:54   #14
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There is no way to make ursan tactical , nearly every build for farming elite areas is simply button mash . I'm interested to see how they hope to make a tactical team farming build.

Last edited by kostolomac; Jul 12, 2008 at 10:57 AM // 10:57..
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Old Jul 12, 2008, 10:59 AM // 10:59   #15
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Limit the number of blessings etc than can be in a team, say limit it to two per team. UB with then be another tanking skill(although I use the term loosely).
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Old Jul 12, 2008, 12:49 PM // 12:49   #16
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Ursan in a tactical way......

Joe: Ok, Ursan Strike on Margonite Aunr Kai in 3..2...1.. great, done, now time to spike the monk.

Mac: Damm, they are en-denialing me.
Joe: K, Bob, go and pressure the enemy Margonite Mesmer
Bob: Right.



I know it is a dream...
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Old Jul 12, 2008, 01:05 PM // 13:05   #17
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I used ursan in a tactical way at least twice :

1. I used it on my E/Rt build to farm myself a Rajazan's Fervor

2. I used Ursan when I was doing Kathandrax dungeon over and over to get the emerald blade [I used it to run to the dungeon from Doomlore skipping the whole buring forest and half of lvl2 of the dungeon]
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Old Jul 12, 2008, 01:07 PM // 13:07   #18
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Ursan how it should be:
You take on the aspect of the bear. Your Energy returns to maximum and you have -2 Energy degeneration. You have +10...20 armor and +100...200 maximum Health. All enchantments upon you are removed.While under the effects of Ursan Blessing you deal +10...100% more damage. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0.

How it will become:
Ursan Strike: You deal 20...35 damage to target touched foe twice. Deals double damage if you hit a foe and not a building.

Ursan Rage: You deal 30...65 physical damage to all adjacent enemies. Struck foes are also knocked down for 2 seconds if you hit a foe with this skill.

Ursan Roar: For 2...5 seconds, all enemies within earshot are Weakened and all allies deal +5..15 damage per attack if you weakened a foe.

Ursan Force: For 8..14 seconds, you move 20..33% faster and can break through wooden & steel barricades if you use it when you don't already have an IMS.

Totem of Man: You lose all Energy. Your aspect and skills return to normal. You gain all your energy if you use this outside of battle.

pro...vry tacticile....
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Old Jul 12, 2008, 01:09 PM // 13:09   #19
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My guess is that they will adjust it in such a way that makes most teams require more than just UBs and monks. Prolly something like reduced armor bonus for example. Mind you, that would make it much harder for UBs from low AL professions to get into groups, which kinda beats the purpose of UB that Anet have frequently stated in the past.
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Old Jul 12, 2008, 01:15 PM // 13:15   #20
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What if they made Ursan have a set armor level for all classes? Would that add some form oof tactics?
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